Tag: disciplines

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  • Air Sailor

    Air Sailors are the swashbuckling brotherhood of the sky. Air Sailors never leave their fellows behind and embrace the idea of togetherness, working to protect and spread civilization, rather than preying upon it. *Important Attributes:* Charisma, …

  • Archer

    The Archer learns the art of the bow and crossbow and, by extension, all types of ranged attacks. This Discipline stresses accuracy and, to a lesser extent, speed. Most Archers show greatly enhances perceptive powers, often noticing things that others …

  • Beastmaster

    Beastmasters have an innate affinity for working with animals. Many Beastmasters feel uncomfortable in large cities or towns and prefer to live in the wild, away from other people. *Important Attributes:* Charisma, Willpower ****h2. TALENTS AND …

  • Cavalryman

    Members of the Cavalryman Discipline are fierce, mounted warriors. They train with their mounts and form a close empathic bond with them. In fact, a Cavalryman respects his mount more than any Namegiver, with the possible exception of other Cavalrymen. …

  • Elementalist

    An Elementalist is a spellcaster who focuses on learning about, and gaining power over, the five magical elements: air, earth, fire, water and wood. *Important Attributes:* Perception, Willpower ****h2. TALENTS AND ABILITIES h3. INITIATE * …

  • Illusionist

    Illusionists cast spells that work through deception. However, some Illusionist spells do have real effects; Illusionists learned long ago that if every-thing they did was an illusion, people quickly caught on and their magic became less effective. Now …

  • Nethermancer

    Nethermancers are spellcasters who specialize in the magic of the netherworlds. Their interests focus on other planes, and the spirits and creatures that inhabit those planes. Most people consider Nethermancers to be a little "off" in an eerie sort of …

  • Scout

    Scouts are the vanguard, the tracker and the brave rangers who go where others cannot. Scouts are masters of becoming one with their environment-be that the wildest primeval forest or the heart of the largest city. *Important Attributes:* Dexterity, …

  • Sky Raider

    Sky Raiders are ruthless pirates forming a potent force to Barsaive. Their drakkars raid all over the province, most frequently targeting Therans or their vassals. Sky Raiders are proud and show great loyalty to other Sky Raiders-unless that raider …

  • Swordmaster

    Swordmasters are fighters who learn the value of a well handled weapon, training to demonstrate quickness, flash and panache in a fight. Swordmasters often swagger when they walk. *Important Attributes:* Charisma, Dexterity ****h2. TALENTS AND …

  • Thief

    Thieves learn early to be self-reliant and how to steal. They draw power from their self-confidence and the knowledge that they depend only on themselves. The abundance of rumors governing Thief guilds means such groups may, in fact, exist, but proof or …

  • Troubadour

    Troubadours serve as entertainers, storytellers, actors and songsmiths. As such, they represent the closest thing to a historian or scholar that common people usually see. *Important Attributes:* Charisma, Perception ****h2. TALENTS AND ABILITIES …

  • Warrior

    Warriors are fighters and soldiers trained to use magic to enhance their combat techniques. They often form groups with other Warriors, living in seclusion in self-sufficient settlements similar to monastic orders. *Important Attributes:* Dexterity, …

  • Weaponsmith

    A Weaponsmith trains to gain an iron will and a highly critical eye. Weaponsmiths help identify and create legendary weapons. To this end, the Discipline borrows abilities from both Elementalism and Wizardry. Nearly every community places great value …

  • Wizard

    Wizards are spellcasters well-trained in the theoretical aspects of magic. Those who follow other spellcasting Disciplines sometimes disparage Wizards as being simple "book magicians," but it is interesting to note that very few have the guts to call a …