Earthdawn - Who Really Kaers?
The adept performs quick, gliding movements and rapid attacks in combat. Air Dance requires that the adept be able to move. The adept substitues his Air Dance Step for his Dexterity Step when making his Initiative Test, incurring Initiative Penalties for armor as normal. If making a close combat attack that round, the adept compares his Initiative Test result against his opponent’s. On an Excellent Result, the adept may make an additional close combat attack against his opponent, following that character’s turn.
See the Player’s Companion for more information.