Borrow Sense

The adept temporaily takes one of an animal’s five senses – touch, taste, hearing, smell or sight – for use as his own. He does not literally “see through the animal’s eyes,” however. Instead, the adept’s own sense becomes like that of the animal. The adept touches the animal and makes a Borrow Sense Test against the animal’s Sepll Defense. If successful, he gains all the benefits (and limitations) of the borrowed sense for a number of minutes equal to his Borrow Sense Rank, during which time the animal temporarily loses use of the sense.


See the Player’s Companion for more information.

Borrow Sense

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