Scout

Scouts are the vanguard, the tracker and the brave rangers who go where others cannot. Scouts are masters of becoming one with their environment-be that the wildest primeval forest or the heart of the largest city.

Important Attributes: Dexterity, Perception


TALENTS AND ABILITIES

INITIATE

Talent Options: Avoid Blow, Creature Analysis, Melee Weapons, Missile Weapons, Silent Walk

FIRST CIRCLE

Discipline Talents: Climbing, Karma Ritual, Search, Tracking, Wilderness Survival


NOVICE

Talent Options: Anticipate Blow, Detect Trap, Detect Weapon, Disguise Self, Durability (6/5), Great Leap, Read and Write Language, Sprint

SECOND CIRCLE

Defense: The adept adds +1 to his Physical Defense.
Discipline Talent: Speak Language


Additional Talents may be found in the Players’s Companion

Scout

Earthdawn - Who Really Kaers? gryphon410