Earthdawn - Who Really Kaers?
The adept combines fluid movement with magical effects to dampen the sound of his passage, including footsteps and other means of travel, such as the sound of a windling’s flight. The adept makes a Silent Walk Test, the result being the Detection Difficulty for any Perception Tests made to hear him moving. The talent does not make the adept more difficult to see – a character who is aware of the adept’s presence and watching him will observe his movements normally. Using Silent Walk halves the adept’s Movement Rate and the effect of any abilities used to increase movement speed.