Thief

Thieves learn early to be self-reliant and how to steal. They draw power from their self-confidence and the knowledge that they depend only on themselves. The abundance of rumors governing Thief guilds means such groups may, in fact, exist, but proof or disproof of their reality remains a secret.

Important Attributes: Dexterity, Perception


TALENTS AND ABILITIES

INITIATE

Talent Options: Avoid Blow, Climbing, Melee Weapons, Search, Throwing Weapons

FIRST CIRCLE

Discipline Talents: Karma Ritual, Lock Picking, Picking Pockets, Silent Walk, Trap Initiative


NOVICE

Talent Options: Detect Weapon, Disguise Self, Durability (6/5), First Impression, Great Leap, Haggle, Sprint, Surprise Strike

SECOND CIRCLE

Defense: The adept adds +1 to his Physical Defense.
Discipline Talent: Detect Trap


Additional Talents may be found in the Players’s Companion

Thief

Earthdawn - Who Really Kaers? gryphon410