Earthdawn - Who Really Kaers?
The adept makes extremely reliable ranged attacks. True Shot requires 1 Karma Point to be spent even if it is a Discipline Talent. The adept makes a True Shot Test as his ranged Attack Test. If his Test Result is not high enough to achieve success against the Difficulty Number (usually an opponent’s Physical Defense), the adept must spend another Karma Point, roll the Karma Die, and add it to the Test Result. This is repeated until the Test Result is sufficient to hit the target or the adept has spent a number of Karma Points equal to his True Shot Rank, at which point no more Karma must be spent. Once the Attack Test is successful, the target can still dodge the attack with abilities such as Avoid Blow or the Shield Mist spell. Regardless, no more Karma can be spent to increase the Test Result. True Shot is very effective when used in combination with the Blind Fire talent.