Wizard

Wizards are spellcasters well-trained in the theoretical aspects of magic. Those who follow other spellcasting Disciplines sometimes disparage Wizards as being simple “book magicians,” but it is interesting to note that very few have the guts to call a Wizard that to his face.

Important Attributes: Perception, Willpower


TALENTS AND ABILITIES

INITIATE

Talent Options: Arcane Mutterings, Conversation, Creature Analysis, Evidence Analysis, Spell Matrix

FIRST CIRCLE

Discipline Talents: Astral Sight, Karma Ritual, Read and Write Magic, Spellcasting, Spell Matrix, Thread Weaving (Wizardry)


NOVICE

Talent Options: Abate Curse, Detect Weapon, Durability (4/3), Item History, Search, Speak Language, Spell Matrix, Spell Matrix

SECOND CIRCLE

Defense: The adept adds +1 to his Spell Defense.
Spell: The adept learns one new spell from the current Circle.
Discipline Talent: Read and Write Language


Additional Talents may be found in the Players’s Companion

Wizard

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